Spelloch, The Mage's Crown
The magical capital of the Dreaming Empire. Floating towers, spectral bridges, and reality that is not fixed.

Full Record
Notable Features
Documented Threats
- Arcane flux and reality distortions
- Unauthorized spellcasting punishable by transformation or death
- Political duels to the death
Cartographic Notes
Spelloch permits spellcasting only within arcane law. Unauthorized reality-warping is forbidden. Summoning beyond Tier III entities is illegal within city limits. The Convocation recognizes no crown but their own. Their only allegiance is to the advancement of magical understanding — and the containment of what should never have been known.
Intelligence Brief
- Category
- Locations
- Subcategory
- city
- Type
- Arcane Capital
- Ruler
- The Convocation of Archmages
Keep Exploring
Connected Records
Entries linked to Spelloch, The Mage's Crown across the Lore Codex.

The Convocation of Archmages
The rotating council of elite spellcasters that rules Spelloch. Power is not inherited — it is earned, conjured, or torn from rivals.
The Spiral Library
A legendary structure that ascends and descends beyond mortal architecture. Said to contain every spell ever dreamed, stolen, or sealed.

The Dreaming Empire of Dor
The dominant human imperial power on the western continent of Tanelon, governed by the Mandrake Dynasty.

Kane Grey Thorn
Heir to the ruined throne of Grey Thorn. Cursed immortal bounty hunter, over six hundred years old, wandering Tanelon with a body that decays and a hunger that never dies.
